
- #Quake 4 texture fix install
- #Quake 4 texture fix drivers
- #Quake 4 texture fix driver
- #Quake 4 texture fix mods
- #Quake 4 texture fix software
snd_scaletable = ((signed char)j) * i * 8 This common problem is fixed by altering snd_mix.c thus: To fix this you can safely remove the "-Werror"įrom the program's Makefile. Warnings will bring everything to a halt. Generally be ignored, but when the compiler is given the "-Werror" flag, GCC-4.x issues many more compilation warnings than 3.x. The author generally uses GCC-3.2.2, and people using GCC-4.x may findĮxtra problems when compiling programs: Warnings Version you are using, type gcc -version). Most modern distributions now include GCC-4.1. The GNU C compiler has recently had a major revision, and Work, and even small hurdles are impossible for people not experienced in C
#Quake 4 texture fix software
The dynamic nature of GNU/Linux means compiling old software is often hard Valid values on linux are: dsp (uses OSS), alsa (usesĪLSA), esd (uses the ESD daemon), and maybe arts (uses
#Quake 4 texture fix driver
SDL provides a simple way of changing the sound driver using the Try using the -sndspeed or -sndbits option(s), or.
#Quake 4 texture fix drivers
Try alternative sound drivers as outlined in the. However, if you use KDE/arts you may be able to bypass this with the -m switchīy typing ps -A | grep artsd and checking that this command returnsĪt least one non-empty line. Recommends "Your sound card/driver doesn't support this needed feature. "Quake engine games exit, and I see an error about mmap!" Alternatively, to run Quake through the KDE sound daemon, type. Or pulseaudio -k to terminate either of these popular sound daemons. From the Linux command line, type killall artsd. For more info about this seeĪn error such as: " /dev/dsp: Device or resource busy" indicates some program isĪlready using your sound card, and you will have to halt this program to get Minor game slowdown's with Nvidia hardware can also beĪttributed to the use of conflicting AGP drivers. Performance gains can also be made by disabling fancy effects such as lightīloom, and by slowing sound mixing with the Means you're probably using Mesa GL instead of proper hardware GL Setting up OpenGL is beyond the scope of this document. Most Quake games rely on OpenGL (libGL.so) for their graphical features. #Quake 4 texture fix mods
A few newer mods just won't work with standard GLQuake, and need anĭarkplaces has the best large map support under Linux, but someĪre even too big for it, and are unsupported under Linux. In some cases, this problem can be sound related. To allocate 64 meg of memory for the heap. If you're experiencing core dumps and are using version 4.0 of the GNU. Procedure, but one is always commented out. Many versions of Quake have what appear to be two versions of this This error means you need to edit file sys_linux.c,. For more information try the ldd and ldconfig man If you have (say) /usr/lib/libGL.so.1.2, but get the above message, you should be able to remedy this with ln -s /usr/lib/libGL.so.1.2 /usr/lib/libGL.so.1ĭynamic libraries (or DLLs as they are known to Windows users) can be quiteĬomplex. #Quake 4 texture fix install
File is not installed - Just check with your package manager and install the correct package. Missing libraries: "error while loading shared libraries: libGL.so.1: cannot open shared object file"Ī message like this means the program cannot run because it can't find a system file it needs. For a comprehensive lowercase utility, download. Make sure you have the subdirectory "id1" (not "ID1")Ĭontaining the files "pak0.pak" and "pak1.pak". Similar to " Error: W_LoadWadFile: couldn't load gfx.wad" it means the gameĬan't find the data files, possibly because they are not all lowercase. Linux Quake requires (most) filenames to be in lowercase. glquake.glx -width 800 -height 600 -fullscreen -nosoundįiles not lowercased or Data files missing. fullscreen command line options to select a screenĮ.g. - use -noudp if network is unconfigured. Sound issues are covered in detail below. - use -nosound to test if sound is the problem.
This is not good, but some simple options to try are: Bash may not be including the current directory in it's path.Type (as root): mount -o remount,exec /mnt/windows If the program is located on a windows partition, it is possible it has.The binary may not have the executable bit set.Often, using an alternative game engine such asĭarkplaces will fix mouse and sound related problems. Other trouble-shooting resources can be found at: Linux Quake HOWTO: Trouble-shooting Next Previous Contents